It is February 28, 2000. The Nasdaq is at 4,696. You have $50,000, a family to feed, and 818 trading days ahead of you.
The dot-com bubble bursts in 11 days. You don't know that yet.
Most trading sims feed you fake price action. The Crash doesn't. Every candle, every gap, every news headline is from the real tape between Feb 2000 and Jun 2003 — the worst three years to be wrong.
12 aggressive techs, 13 conservative blue-chips, 4 index ETFs, 10 commodity futures, 10 currency pairs, 11 sovereign bonds. Hourly & daily OHLCV, the same data your Bloomberg terminal would have shown you in 2000.
Rent, groceries, kids’ school, taxes — auto-debited on the last trading day of each month. Run out of cash and the run ends. The market doesn't care that you have a wife.
The Nasdaq peaks at 5,048 on March 10. Then it falls 78% over two and a half years. The S&P loses half its value. If you can survive this run profitably, you can survive any market.
On the last trading day of every month, the broker debits your living expenses before you place a single trade. Miss a payment and the run ends — not because you blew up, but because life kept moving while you were watching candles.
$4,820 / mo baseline · scales with career path & family size
You start at 9:30am ET on Feb 28, 2000. You finish at 4:00pm ET on Jun 2, 2003 — or you go bust before then. There is no fast-forward through the bad parts.
Each mentor opens a different career. Their starting watchlist determines what you can trade and what you have to learn. You can switch later — but the first hundred days will be on their book.





Every concept the game tests you on is taught in the in-game Study Hall first. Glossary entries, pattern libraries, indicator math, and the psychology of losing money on purpose.
60 tickers across six asset classes. Each one carries the real OHLCV data from the era — including the names that didn't make it out: WCOM, ENRN, LU.
If you can survive the dot-com crash in here, you have a fighting chance out there.
Wishlist on Steam. Get a key when the playtest opens in Q3. No spam, no upsells — one email per major build.